It's a 10 hour game at most why is that necessary? Pre-order bonus featuring post-processing filters which from experience working with Unreal takes very little effort to create Supermassive has separate teams working on separate projects their Dark Pictures team is not involved in The Quarry.Ĭurrent version locked behind a more expensive editionĭeluxe editions are a common practice, yes. Reposting this to sound less angry good idea. Meanwhile, executives exploit this to nickle and dime the player while making their experience worse than what it could have been. On one hand, you want to support the developers that pour their lives into their projects and you want to see them succeed, but on the other hand, your only way of doing that is by encouraging the executives hoping it will trickle down to the developpers which in many cases, doesn't. It's definitely a tricky situation as a player. A lot of times, large sections of code will have to be redone from scratch and either they will take the time to do this and end up missing later deadlines or they don't and the end consumer gets stuck with a broken product. In fact, a staff shortage early in development can be disastrous as programmers rush to implement features rather than take the time to make a clean and well documented codebase, which down the line tends to lead to poor performance, more and harder to fix bugs and overall poor productivity that you can't magically fix by throwing more resources. More in terms of programming, the correlation between time needed and staff is far from being direct. And that's even assuming everyone is fully qualified and the recruiters don't rush to fill the positions with what's being offered. Even if they manage to quickly hire everyone, there's just not a lot of time for them fully integrate with the team and adapt to their way of doing things, especially true for programmers that have to learn the codebase, and by that point it'll be too close to release to make much of a difference. Good for them and more developers finding work, but keep in mind these positions are currently open, it's not like they were hiring in preperation for something like this. Tldr I am pretty impressed by Supermassive's ability to release these games so quick yet in a good state compared to the rest of the industry that keeps delaying yet still releasing broken games, but I'm really worried this game will steal the show and take ressources away that would have gone to Devil in Me, instead going to a game with a shady business model and cuts going in the pockets of a company I despise (2K) On the contrary, each includes an entire alternate campaign as free dlc in the form of currator's cut and the latest game comes with a free upgrade with everything you expect such as cross-progression and cross-gen play, making use of smart delivery on Xbox. It could be argued death awaits should fall under the same umbrella, but putting a paywall on an accessibility feature is a big no-no.Īs a reminder, none of the Dark Pictures games came with pre-order exclusive content, paid dlc or special editions apart from bundles. It's not like it's the Dark Pictures games don't already have similar gameplay affecting features like Disable QTE Timeout, which are labeled under Accessibility. In terms of development cost, barely takes one extra line of code or Blueprint node so it could have easily been included in the base game, but is it a good idea to have it available from the start? It's complicated. Yes, it was part of House of Ashes following your first playthrough, but the deluxe edition of The Quarry will let you access the feature out of the box. In regard to Death Rewind, it's a touchy situation. ![]()
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