![]() Sometimes, in the fourth level, one of Mario's tiles will glitch for a few frames or so (this is most common when getting hit by a fire enemy). There are some tricky jumps, but there's enough room for error that they're skill-based rather than luck-based. With that said, it's also meant to be fair: no surprise traps or pixel-perfect timing (like those seen in kaizo hacks) will be present. This is meant to be a challenge to those of you who have already beaten Donkey Kong '94, so it's likely not going to be in-line with the difficulty of the original game. I wanted to replace some of the graphics as well, but couldn't get past the compression oh well, it's the game-play that really matters (with that said, if someone can work out the game's specific method of LZSS compression, I'd appreciate it). This is a short and simple hack, only containing 4 levels (with the 5th level replaced with a "THE END" screen), so if more ambitous level hacks get released, this one will likely fall into obscurity, even among level-hack enthusiasts. I think that Game Boy Donkey Kong (also known as "Donkey Kong '94") is a decent little game, but even though a level editor for it was made back in 2014, no level hack of the game was made to go along with it, so I decided to make one in an attempt to get the ball rolling. ![]() Yes, I know the name is presumptuous, but if another level hack of DK '94 exists, I sure as heck can't find it.
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